ABOUT
My name is Sara, I am a multidisciplinary artist, from Madrid, born in the 90's.
My work focuses mainly on miniature sculpting. Although I had the opportunity to work on the videogames industry when I started my career, it is in miniature and collectibles sculpture where I feel most fulfilled.
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I have a degree in 3D Animation, Videogames, and Interactive Environments (2020) and a strong background in painting—something I’ve been passionate about since childhood. Around 2012, I started taking it more seriously, exploring different mediums like graphite, colored pencils, watercolors, acrylics, sanguine creta, charcoal, pastels, and digital drawing.
I love collaborating on creative projects, constantly learning new skills, and sharing knowledge with others. Whether working solo or as part of a team, I always seek opportunities to grow, attend workshops, and refine my craft.
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Let’s create something amazing together!
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Experience
May 2021 - January 2025
Big Child Creatives
Full-time
Sculpting miniatures for board games and miniature painters.
-Collaborated at more than 14 projects for brands like CMON, Marvel, DC, Redzen, La Boite de Jeu, Two Little Mice...
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Created the style direction and busts for Big Child Creatives' "Sci-Fi" line of figures: Ava, Z3R0 and Q.Ki3.
• Sculpted 75mm and bust figures for Big Child Creatives "Songs of War" line of figures, such as Kat Witches' Apprentice bust, Captain Ju bust and 75mm, Haffling Rogue bust (a collaboration with "The Art Of..." collection of miniature painters' books for a Kickstarted) and a 75mm figure yet to be released.
• Collaborative spirit, working closely with other departments such as concept art and production department, to plan ahead and review any production concerns. Known for clearly communicating regular updates and proactively voicing concerns to appropriate team members.
October 2020 - July 2021
Gammera Nest
Freelance
Modelling and texturing characters for "MalnaZidos" and "Way Down"
Sculpted zombified characters including modular components such as arms, hands, and legs. These independent pieces allowed for dynamic damage representation in the game, where characters would visually display separated or damaged parts when hit, for the MalnaZidos video game (PlayStation 4)
April 2020 - July 2020
Blue Pixel 3D
Internship
Worked on creating enemies for the game (modelling, rigging and animation), as well as working on the project's concept art and assets texturing. I working on Unity lighting, special FX and composing the environment, as well as making animations for the cameras to be used as cinematics in certain points of the adventure. Edited the game's trailer video.
Education
2018-2020
CEV
Since 2010
Self taught
HND in Game Development Creative Media Production.
CFGS in 3D Animation, Video Games and Interactive Environments.
Over 10 years of experience in drawing and painting, both traditionally and digitally. Mainly focused on portraits.

Software proficiency
Ready to bring your vision to life through digital sculpture?
Whether it's a personal project, a game, or something unique, I specialize in turning ideas into digital sculptures.
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Let’s bring your next piece to life together!
Fill out the form to receive a personalized quote and bring your project to life.