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Classic fantasy

Get "Konrad" for FREE!

An exclusive digital bust for painters and collectors

Konrad bust for free Sara Glez

PROJECTS I HAVE WORKED ON

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About

ABOUT

My name is Sara,  I'm a multidisciplinary artist from Madrid, born in the 90's.

My work focuses mainly on miniature sculpting. Although I had the opportunity to work in the videogames industry when I started my career, it is in miniature and collectibles sculpture where I feel most fulfilled.

Artist Statement

My work focuses on digital sculpture as a medium to explore characters, atmospheres, and narratives.

I'm interested in creating figures that convey emotion and presence, even in moments of stillness, combining a refined visual language with attention to detail.

Alongside my sculptural practice, my background in drawing and painting across different media strongly informs my work. This foundation shapes my approach to form, volume, and surface, allowing me to translate traditional artistic sensibilities into the digital space, taking into account as well how to make the miniature painter work easier when painting the figure. I'm experienced in working for different materials and processes such as: resin, PVC, ABS and SioCast

I mainly work on projects for miniature painters, board games, and collectibles, where form, silhouette, and readability are just as important as expressiveness. Each piece should have a balance between the technical and the intuitive, a process that allows space for the organic and the imperfect.
Through my work, I aim to build characters that feel alive, inviting the viewer and painter to complete the story through their own perspective.

AURA

'AURA by Sara Glez'  is my personal project, born outside commissions and client briefs. It is a space where I can explore presence, emotions and narratives through my sculptures. Each piece begins as an intuitive process, from an idea or a feeling. This will allow my personal voice to take shape. I want to sculpt these figures with calm and itention, so there is not a set time for me to put them out to the public, no calendars or schedules. 

You can find these figures available at my shop.

I'll be sharing fragments of the process and the journey at: www.instagram.com/aura.thearchive.

If you'd like to receive news about AURA and when something is released, you can join my newsletter and you will get any important news about it!

Experience

January 2025 - Nowadays
Freelancer

May 2021 - January 2025


Big Child Creatives

Full-time

Sculpting miniatures for board games and miniature painters.
-Collaborated at more than 14 projects for brands like CMON, Marvel, DC, Redzen, La Boite de Jeu, Two Little Mice...

Created the style direction and busts for Big Child Creatives' "Sci-Fi" line of figures: Ava, Z3R0 and Q.Ki3.
• Sculpted 75mm and bust figures for Big Child Creatives "Songs of War" line of figures, such as Kat Witches' Apprentice bust, Captain Ju bust and 75mm, Haffling Rogue bust (a collaboration with "The Art Of..." collection of miniature painters' books for a Kickstarted) and a 75mm figure yet to be released.
• Collaborative spirit, working closely with other departments such as concept art and production department, to plan ahead and review any production concerns. Known for clearly communicating regular updates and proactively voicing concerns to appropriate team members.

Sculpting miniatures for painters, collectors and brands.

October 2020 - July 2021

Gammera Nest

Freelance

Modelling and texturing characters for "MalnaZidos" and "Way Down"

Sculpted zombified characters including modular components such as arms, hands, and legs. These independent pieces allowed for dynamic damage representation in the game, where characters would visually display separated or damaged parts when hit, for the MalnaZidos video game (PlayStation 4)

April 2020 - July 2020

Blue Pixel 3D

Internship

Worked on creating enemies for the game (modelling, rigging and animation), as well as working on the project's concept art and assets texturing. I working on Unity lighting, special FX and composing the environment, as well as making animations for the cameras to be used as cinematics in certain points of the adventure. Edited the game's trailer video.

Education

2018-2020


CEV

Since 2010

Self taught

HND in Game Development Creative Media Production.
CFGS in 3D Animation, Video Games and Interactive Environments.

Over 10 years of experience in drawing and painting, both traditionally and digitally. Mainly focused on portraits.

software logos Sara Glez

Software proficiency

I sculpt figures for personal projects and commissioned work, collaborating with studios and individuals to develop pieces with a strong artistic foundation.
If you have an idea and would like to explore how to bring it into form, you can contact me down bellow:

Contact

Spots open for 2026

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