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Classic fantasy

Get "Konrad" for FREE!

An exclusive digital bust for painters and collectors

Konrad bust for free

PROJECTS I HAVE WORKED ON

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About

ABOUT

My name is Sara,  I am a multidisciplinary artist from Madrid, born in the 90's.

My work focuses mainly on miniature sculpting. Although I had the opportunity to work on the videogames industry when I started my career, it is in miniature and collectibles sculpture where I feel most fulfilled.

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Artist Statement

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My work focuses on digital sculpture as a medium to explore characters, atmospheres, and narratives.

I'm interested in creating figures that convey emotion and presence, even in moments of stillness, combining a refined visual language with close attention to detail.

Alongside my sculptural practice, my background in drawing and painting across different media strongly informs my work. This foundation shapes my approach to form, volume, and surface, allowing me to translate traditional artistic sensibilities into the digital space.

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I mainly work on projects for miniatures, board games, and collectibles, where form, silhouette, and readability are just as important as expressiveness. Each piece emerges from a balance between the technical and the intuitive, a process that allows space for the organic and the imperfect.

Through my work, I aim to build worlds and characters that feel alive, inviting the viewer to complete the story through their own perspective.

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Experience

January 2025 - Nowadays
Freelancer

May 2021 - January 2025


Big Child Creatives

Full-time

Sculpting miniatures for board games and miniature painters.
-Collaborated at more than 14 projects for brands like CMON, Marvel, DC, Redzen, La Boite de Jeu, Two Little Mice...

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Created the style direction and busts for Big Child Creatives' "Sci-Fi" line of figures: Ava, Z3R0 and Q.Ki3.
• Sculpted 75mm and bust figures for Big Child Creatives "Songs of War" line of figures, such as Kat Witches' Apprentice bust, Captain Ju bust and 75mm, Haffling Rogue bust (a collaboration with "The Art Of..." collection of miniature painters' books for a Kickstarted) and a 75mm figure yet to be released.
• Collaborative spirit, working closely with other departments such as concept art and production department, to plan ahead and review any production concerns. Known for clearly communicating regular updates and proactively voicing concerns to appropriate team members.

Sculpting miniatures for painters, collectors and brands.​​

October 2020 - July 2021

Gammera Nest

Freelance

Modelling and texturing characters for "MalnaZidos" and "Way Down"

Sculpted zombified characters including modular components such as arms, hands, and legs. These independent pieces allowed for dynamic damage representation in the game, where characters would visually display separated or damaged parts when hit, for the MalnaZidos video game (PlayStation 4)

April 2020 - July 2020

Blue Pixel 3D

Internship

Worked on creating enemies for the game (modelling, rigging and animation), as well as working on the project's concept art and assets texturing. I working on Unity lighting, special FX and composing the environment, as well as making animations for the cameras to be used as cinematics in certain points of the adventure. Edited the game's trailer video.

Education

2018-2020


CEV

Since 2010

Self taught

HND in Game Development Creative Media Production.
CFGS in 3D Animation, Video Games and Interactive Environments.

Over 10 years of experience in drawing and painting, both traditionally and digitally. Mainly focused on portraits.

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Software proficiency

Ready to bring your vision to life through digital sculpture?
Whether it's a personal project, a game, or something unique, I specialize in turning ideas into digital sculptures.

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Let’s bring your next piece to life!

Contact

Spots open for 2026

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